This War of Mine - The Last Broadcast
About
‘The Last Broadcast’ is the second installment in the series of This War of Mine: Stories. Based on the idea by highly talented Meg Jayanth (80 Days) this episode explores the role of truth in a time of despair.
This long-awaited DLC introduces a completely new scenario, along with new gameplay mechanics, playable civilians and multiple endings, significantly surpassing in scale first episode in the series (The Father’s Promise).
As a radio-operator broadcasting in a war-torn city, face the dilemma of whether there is a line beyond which the truth can be sacrificed. As Ira Glass once said: ‘In radio you have two tools. Sound and silence.’
Highlights
- 7 remastered locations;
- 4 new locations;
- new shelter;
- new playable characters;
- new radio mechanics;
- new investigating and reporting mechanics;
- new dilemmas mechanics;
- non-linear story with 6 different endings.
Other DLCs
USD$ 2.87
USD$ 1.98
System Requirements
Minimum
- OS: Windows XP SP3 (32 bit) / Vista
- Processor: Intel Core - 2 Duo 2.4, AMD Athlon - X2 2.8 Ghz
- Memory: 2 GB
- Graphics: Geforce 9600 GS / Radeon HD4000 / Shader Model 3.0 [512 MB]
- DirectX: 9.0c
Recommended
- OS: Windows 7 / Windows 8
- Processor: Intel Core 2 - Quad 2.7 Ghz / AMD Phenom - II X4 3 Ghz
- Memory: 4 GB
- Graphics: GeForce GTX 260 / Radeon HD 5770 / 1024 MB / Shader Model 3.0
- DirectX: 9.0c
Minimum
- OS: 10.6
- Processor: Intel Core 2 Duo 2.4 / AMD Athlon X2 2.8 Ghz
- Memory: 2 GB
- Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
Recommended
- OS: 10.6
- Processor: Intel Core - 2 Quad 2.7 Ghz / AMD Phenom II X4 3 Ghz
- Memory: 4 GB
- Graphics: GeForce GTX 260 / Radeon HD 5770 / 1024 MB / Shader Model 3.0
Minimum
- OS: Ubuntu 12.04
- Processor: Intel Core - 2 Duo 2.4, AMD Athlon / X2 2.8 Ghz
- Memory: 2 GB
- Graphics: Geforce 9600 GS / Radeon HD4000 / Shader Model 3.0 [512 MB]
Recommended
- OS: Ubuntu 14.04
- Processor: Intel Core 2 Quad 2.7 Ghz / AMD Phenom - II X4 3 Ghz
- Memory: 4 GB
- Graphics: GeForce GTX 260 / Radeon HD 5770 / 1024 MB, Shader Model 3.0